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Re: How do I integrate a 3D Controller with Pro/E Wildfire 4.0

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Leap motion, now that would be a cool trick!  Then you can be a jedi knight engineer/designer.  A protk file is how you tell proe to find the dll.  Here's part of what the contents of mine looks like:

 

# Pro/Engineer registry file

 

name 3DxProENGINEER

startup dll

exec_file C:\Program Files\3Dconnexion\3Dconnexion 3DxSoftware\3DxProENGINEER64\creo2\x86e_win64\obj\3dxcreo.dll

text_dir $TEMP\3DxProENGINEER

end

 

From there, you're on your own.  Trail files might have some useful clues as to the values to pass along.  If I manipulate an object and look at my trail file, I see something like this, which are the commands being sent:

 

>3 Pgl3dMove ProeWin2 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000400 1f 0 0

>3 Pgl3dMove ProeWin2 0.000000 0.000000 0.000000 -0.002800 0.000000 -0.009200 1f 0 0

>3 Pgl3dMove ProeWin2 0.000000 0.000000 0.000120 -0.012800 0.000000 -0.030400 1f 0 0

>3 Pgl3dMove ProeWin2 0.000000 0.000000 0.000280 -0.028400 -0.001200 -0.055600 1f 0 0

>3 Pgl3dMove ProeWin2 -0.000800 -0.000800 0.000320 -0.028000 -0.000800 -0.052000 1f 0 0

>3 Pgl3dMove ProeWin2 -0.001200 -0.002000 0.000240 -0.010400 0.000000 -0.020400 1f 0 0

>3 Pgl3dMove ProeWin2 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1f 0 0


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